Journal Browser
Open Access Journal Article

The Role of Technology in Enhancing Sports and Health Outcomes

by David Anderson 1,*
1
David Anderson
*
Author to whom correspondence should be addressed.
Received: 27 October 2023 / Accepted: 22 November 2023 / Published Online: 22 December 2023

Abstract

The advancements in technology have revolutionized various aspects of human life, and sports and health are no exceptions. This paper explores the multifaceted role of technology in enhancing sports and health outcomes. It discusses how technology has become an integral part of sports training, performance analysis, and injury prevention. Furthermore, the paper highlights the use of wearable devices and health apps in promoting active lifestyles and monitoring personal health metrics. Additionally, it examines the impact of virtual reality and artificial intelligence on sports simulations and personalized health interventions. The study concludes that technology has the potential to significantly improve both the athletic performance and overall well-being of individuals, though it must be used responsibly and ethically.


Copyright: © 2023 by Anderson. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY) (Creative Commons Attribution 4.0 International License). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
Cite This Paper
APA Style
Anderson, D. (2023). The Role of Technology in Enhancing Sports and Health Outcomes. Frontiers of Sports & Public Health, 5(2), 45. doi:10.69610/j.fsph.20231222
ACS Style
Anderson, D. The Role of Technology in Enhancing Sports and Health Outcomes. Frontiers of Sports & Public Health, 2023, 5, 45. doi:10.69610/j.fsph.20231222
AMA Style
Anderson D. The Role of Technology in Enhancing Sports and Health Outcomes. Frontiers of Sports & Public Health; 2023, 5(2):45. doi:10.69610/j.fsph.20231222
Chicago/Turabian Style
Anderson, David 2023. "The Role of Technology in Enhancing Sports and Health Outcomes" Frontiers of Sports & Public Health 5, no.2:45. doi:10.69610/j.fsph.20231222

Share and Cite

ACS Style
Anderson, D. The Role of Technology in Enhancing Sports and Health Outcomes. Frontiers of Sports & Public Health, 2023, 5, 45. doi:10.69610/j.fsph.20231222
AMA Style
Anderson D. The Role of Technology in Enhancing Sports and Health Outcomes. Frontiers of Sports & Public Health; 2023, 5(2):45. doi:10.69610/j.fsph.20231222
Chicago/Turabian Style
Anderson, David 2023. "The Role of Technology in Enhancing Sports and Health Outcomes" Frontiers of Sports & Public Health 5, no.2:45. doi:10.69610/j.fsph.20231222
APA style
Anderson, D. (2023). The Role of Technology in Enhancing Sports and Health Outcomes. Frontiers of Sports & Public Health, 5(2), 45. doi:10.69610/j.fsph.20231222

Article Metrics

Article Access Statistics

References

  1. Burbules, N. C., & Callister, T. A. (2000). Watch IT: The Risks and Promises of Information Technologies for Education. Westview Press.
  2. Williams, M., & Shilcock, R. (2006). The impact of technology on sports coaching. Sports Coach UK.
  3. Smith, R., et al. (2005). The use of technology in sports performance analysis. Sports Medicine, 35(6), 475-495.
  4. Miller, T., et al. (2010). Technology and sports performance analysis: Current trends and future directions. Sports Biomechanics, 9(1), 6-15.
  5. Schoene, D. R. (2002). Wearable computer technology in sports. IEEE Computer, 35(2), 35-41.
  6. Owen, N., et al. (2007). Wearable technology in sports. IEEE Engineering in Medicine and Biology Magazine, 26(3), 10-14.
  7. Frost, R., & Scudder, D. (2002). Wearable computers in sport. Personal and Ubiquitous Computing, 6(3), 195-202.
  8. Stein, P. S., & Rizzo, A. A. (2007). Virtual reality: Applications, challenges, and future directions. Annual Review of Psychology, 58, 129-157.
  9. Warmenhoven, F. C. G., et al. (2013). Virtual reality in sports training and rehabilitation. Sport Sciences, 31(2), 79-90.
  10. Bhattacharya, K., et al. (2011). Artificial intelligence in sports and exercise: A review. Artificial Intelligence Review, 35(2), 201-216.
  11. Harrington, S., et al. (2008). Using technology to promote physical activity and health. Preventive Medicine, 47(2), 107-111.
  12. Veale, T., et al. (2010). Using wearable technology to encourage physical activity: A systematic review. Journal of the American Medical Informatics Association, 17(4), 413-420.
  13. Kerr, Z. Y., et al. (2003). The use of technology in sports injury prevention and management. Sports Medicine, 33(5), 335-347.
  14. Knapik, J. J., et al. (2003). The potential of wearable technology for preventing sports injuries. Preventive Medicine, 36(2), 231-239.